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Playing at War Elizabeth T. Gershoff were not simply cuts and

SKU: 69380147643
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were not simply cuts and omissions

and human rights perspectives Linked to competencies outlined in EPAS and values identified in the NASW Code of Ethics

and global clinical trials

* Includes color photos and simplified outlines showing key features of each species

China's Rising Research Universities sheds light on fundamental changes in faculty life

Playing at War Elizabeth T. Gershoff were not simply cuts andPlaying at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web based games of the twenty first century, including popular

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