#10 I love the original sets, with their painted and somewhat ancient look (especially with todays standards)
Theres just so much you can do with this card, and it really exemplifies what makes adventure cards so good
Shadow, Mysterious Assassin* The Final Fantasy 6 Commander Deck version of Shadow is a decent enough creature, but deathtouch isnt a great evasive ability and to make the best use of his ability he really needs to get in so you can sacrifice whatever permanent you sneaked in for cards and damage
satyrs are tricksy, gods crank up their power based on your Devotion (the amount of mana in their chosen colour you have on the field) and, as youd expect, many entities demand sacrifice
This combination of effects helps you dig deeper into your deck while also setting up discard pile strategies a versatility that makes Raifort a valuable addition to many different deck archetypes
Oko being a rarer pull also makes sense since you can open a borderless treatment of the card in boosters, giving more variety in the cards you can open