Try phasing, especially with tokens
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You can check out our guide on how to build an MTG Commander deck to see how much to stick in there, as well as how many MTG lands, removal, or MTG mana ramp cards you should include
Every single card needed to only be valid in a deck that was at least R/G No overusing landfall No actively making fetchlands even better Minimise shuffling where I can Any land destruction had to be multiplayer-biased When I say I want multiplayer-biased land destruction I mean I want land destruction thats oblative, or that comes on a delay, so you at least get a chance to deal with it
If the saved amount of mana isn't enough to kill said target (or player) you can tap some Mountains and add to the damage being dealt
Sinnoh with a swirling sky of clouds behind him