For the same mana cost, you can have your opponent mill eight cards, one more than Mind Sculpt
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This game has too many cards, man
This will allow you to move on to the next phase, which is to get Merfolk creatures resolved on the battlefield, and then you can use the natural draw potential that comes with this deck to your advantage and cast enchantments to further strengthen them
Before I move onto the next card, here's the art description for Plane : Kaladesh Color : A white-aligned creature Location : A balcony high above a rural town, with snow-tipped mountains in the background (See pages 1314 for Kaladesh mountains and page 42 for buildings.) Action : Show a male human ARTIFICER critically inspecting an AETHER-POWERED SERVO clinging to his forearm like a GAUNTLET
Notably, Sultai Arisen also breaks the trend of Spirit Dragons being awful in the precon, with Teval actually supporting the graveyard strategy (and the main deck Teval is also great in it)