Its capable of buffing them all, which is likely to make them into better attackers, and it can draw you cards too
Finisher spells and other wincons need a bunch of mana to get going, and reliable access to 10+ mana in the mid to late game becomes the goal, with many decks opting to aim higher if they can
however, Thought Erasure has seen four-of play in every control deck that supports the colors
The other ability, which costs two loyalty counters, flings a creature and draws cards if that creature was a hamster
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Finally, red cards like to deal damage to opponents by burning them slowly and providing aggressive attackers that come in fast