Mathing out the appropriate number of actions needed to take down certain opponent characters from time to time is just as important as playing a roster of your own characters who can lead to a big scoring round
Do you need some extra muscle to take out an opponent's character
Its more than just a surface-its a ritual space where friendships are formed over cards, strategies unfold, and stories come to life across the table
Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature
What's more, if you don't like the cards you put back on top, it's trivially easy to find an effect to shuffle way them away
The odd ability to camouflage is definitely useful, as would be spiders, but multiplying counters on my legends as long as one of my creatures attack is amazing