You never know what kind of hand youll be dealt
"Centur-Ion Phalanx" (banishes 1 monster, then can revive a Synchro but it loses 1500 ATK) and "Centur-Ion True Awakening" (omni-negate, sending one face-up monster in the Spell/Trap Zone as cost) are archetypal Trap cards, helping create interactions without Summoning too much (playing around cards like "Nibiru, the Primal Being" and the "Mulcharmy" monsters)
and Trainer cards, which provide various strategic effects and advantages
You can then use the -12 ability Ichormoon Gauntlet gives all of your Planeswalkers to start taking infinite turns after this one
Behind the vibrant, full-color cover are 12 high-clarity, archival-safe polypropylene pages
Duelist Kingdom , a plethora of cards were featured, all of which varied in power