However, in general, I tend to disagree with the first and second reasons
It's easy to misplay Nexus with copy effects, since a single Nexus still in play will prevent the extra turns afforded by the copies, but you can still chain a bunch of turns together by copying this, then sacrificing the original
In casual games, the players may agree on a common policy of how to deal with proxy cards
If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying
For 2 mana, you can create as much mana as your devotion to any color you need for that turn
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