We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
The Aetherspark is incredible in Cloud's hands
To address this, I wanted to add a win condition that wasnt too powerful but rewards our Lucky Clover copy setup more frequently
Each box contains the following: 2 30-Card half-decks Of the two half-decks, one will match the Welcome Deck box
Its going to be a staple in older formats as its the best creature with this type of effect since Fiend Hunter
there are many ways to go infinite with artifacts, or you can just dump a bunch of them onto the battlefield