This might be, at least in part, due to the nature of lands themselves

Creatures (30) 4 Birds of ParadiseBirds of Paradise 2 Noble HierarchNoble Hierarch 2 Viscera SeerViscera Seer 1 Melira, Sylvok OutcastMelira, Sylvok Outcast 1 Qasali PridemageQasali Pridemage 1 Saffi EriksdotterSaffi Eriksdotter 1 Scavenging OozeScavenging Ooze 3 Vizier of RemediesVizier of Remedies 1 Voice of ResurgenceVoice of Resurgence 2 Wall of RootsWall of Roots 1 Anafenza, the ForemostAnafenza, the Foremost 3 Eternal WitnessEternal Witness 4 Kitchen FinksKitchen Finks 2 Renegade RallierRenegade Rallier 1 Tireless TrackerTireless Tracker 1 Murderous RedcapMurderous Redcap Instants (7) 4 Chord of CallingChord of Calling 3 Collected CompanyCollected Company Artifacts (1) 1 Blasting StationBlasting Station Lands (22) 2 ForestForest 1 Gavony TownshipGavony Township 2 Ghost QuarterGhost Quarter 1 Godless ShrineGodless Shrine 1 Overgrown TombOvergrown Tomb 2 PlainsPlains 2 Razorverge ThicketRazorverge Thicket 1 SwampSwamp 2 Temple GardenTemple Garden 4 Verdant CatacombsVerdant Catacombs 4 Windswept HeathWindswept Heath The Base This deck is all about being a creature toolbox and gaining infinite life

Basim Ibn Ishaq Basim Ibn Ishaq improves with unblockability in combat where Jhoira, Weatherlight Captain laid historic groundwork, the biggest difference in that you can only draw one extra card per turn
Thrill of Possibility As with so much of Throne of Eldraine , Thrill of Possibility is power creep
On the other hand, I would feel remiss in my duties as Magic Historian if I didn't include a Top 50 constructed list for the sake of posterity
It won't come back