The appeal of the Train deck is that there are many combinations and patterns of hands that lead to this second-turn kill, and the deployment procedure is relatively easy
We're telling the world early as it will impact how stores order the product
Warrant is an underappreciated kind of bounce spell, one that forces your opponent to spend a whole extra turn replacing it, and the kind of blue-white control decks I like to play tend to let your opponent swing out, just trading spells until theyre exhausted, using wraths and draw to go up on cards and killing them eventually with something. And look at that, Warden gives you a something
This flexible land can be tapped for a colorless mana, or one mana of any color at the cost of one life, as long as that mana is being spent to pay for the mana cost of a Vampire spell
I will say here that Wizards has made my job harder
Another way to maximize the amount of pain our opponents feel is by casting spells on your turns and theirs