Magic: The Gathering's Final Fantasy expansion came out just a couple of short weeks ago, but the card chase is still on
And with rotation coming out at the same time as Edge of Eternities, what better time to look at Standard, and consider how these cards measure up
There are no ways out, no excuses, no exceptions
Their abilities allow them to evade standard bodyguards, darting past enemy defenses to challenge high-priority targets or quest for crucial lore points at pivotal moments
This means if you don't play any characters in a turn, Minnie cannot quest, and she cannot use her second ability
Now, while the premise is pretty simple, there are some details I'd like to discuss before going into the details of the actual list