The question is, now that we have some new tools and the formats a little weaker overall, can we make any of these work

Szarekh, the Silent King 30 Swamp Anrakyr the Traveller Arcane Signet Barren Moor Beacon of Unrest Biotransference Caged Sun Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Canoptek Wraith Chronomancer Commander's Sphere Convergence of Dominion Cranial Plating Cryptek Cryptothrall Darkness Defile Desert of the Glorified Dread Return Endless Atlas Flayed One Ghost Ark Gilded Lotus Go for the Throat Hedron Archive Hexmark Destroyer Illuminor Szeras Imotekh the Stormlord Living Death Lokhust Heavy Destroyer Lychguard Mask of Memory Mind Stone Mutilate Myriad Landscape Mystic Forge Necron Deathmark Necron Monolith Necron Overlord Night Scythe Out of the Tombs Plasmancer Polluted Mire Psychomancer Reliquary Tower Resurrection Orb Royal Warden Sautekh Immortal Sceptre of Eternal Glory Sculpting Steel Shard of the Nightbringer Shard of the Void Dragon Skorpekh Destroyer Skorpekh Lord Sol Ring Technomancer The War in Heaven Their Name Is Death Their Number Is Legion Thought Vessel Tomb Blade Tomb Fortress Trazyn the Infinitea Triarch Praetorian Triarch Stalker Unstable Obelisk Vault of Whispers Wayfarer's Bauble NEXT: Magic: The Gathering Warhammer 40,000 Commander Deck Previews: Tyranid Swarm

The goal of the deck is to enchant our commander and swing in, making a copy of Stangg and all the auras we have enchanting the original, doubling our value while quickly taking out opponents
Cheating your commander one or two turns early is no joke
Whether its a big X spell like Crackle with Power or Forth Eorlingas, a bevy of ordinarily expensive artifacts like Wurmcoil Engine and Darksteel Reactor, or just suiting Sami up with spendy Voltron Equipment
It does, however, have a repeatable fog effect it activates in exchange for its three spore counters