Your creature cards end up being huge role players in those decks, and getting to reanimate them by exiling one of the tokens you make incidentally is frankly absurd, especially as this can make a token on an adventure as it is
Steel - Bends and warps when it gets close to fire
With only three loyalty to begin with he is vulnerable and grows slowly while adding very little value to your position
As a kid, I read the story multiple times
(8/25/2017) To activate Inalla's last ability, you may tap any untapped Wizards you control, including ones you haven't controlled continuously since the beginning of your most recent turn, such as Inalla itself
It takes some work to get the most out of this card, which keeps it fairly far down the list