Your strategy should be to keep the board as clear as possible, giving your Demons open shots at your opponents' life total
OP-05 Awakening Of The New Era is the fifth booster set in the One Piece Card Game

Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to
There's no way to interfere with your opponents' dungeon crawling, although the blog post hints that this may be introduced in future sets
This can create some tension, as well as encouraging players to make more rash decisions about what they cast beforehand