Starter decks are meant for beginners after all
They have 12 or 13 cards instead of 15, and their card distribution is pretty complicated: 1 art card (5% chance of a signature variant) 1 land (15% chance of a foil land) 6 connected cards 35% chance of 5 commons, 1 uncommons 40% chance of 4 commons, 2 uncommon 12.5% chance of 3 commons, 3 uncommons 7% chance of 2 commons, 4 uncommons 3.5% chance of 1 common, 5 uncommons 2% chance of 6 uncommon 1 showcase variant 2 wildcards of any rarity 49% chance of 2 commons 24.5% chance of 1 common, 1 uncommon 17.5% chance of 1 common, 1 rare/mythic 3.1% chance of 2 uncommon 4.3% chance of 1 uncommon, 1 rare/mythic 2.6% chance of 2 rare/mythics 1 rare/mythic 1 foil of any rarity 1 token/ad card with a chance of being a card from The List You basically sacrifice the boosters ability to be used in a Draft for a chance at multiple rares
With that in mind, I imagine we could see players whip up some pretty interesting brews around Terra
Zedruu the Greathearted Zedruu the Greathearted is one of the best group hug commanders, and Zedruu EDH decks are ideal for players that like a political strategy that combines group hug and group slug tactics: It gives opponents detrimental effects while benefiting from lifegain, card draw, and deploying threats
Creatures with summoning sickness cannot attack, and they cannot use abilities with the tap symbol in the cost either but they CAN be used to block an opponents attack, since that does not tap your creature the way attacking does
Any abilities that trigger on attackers being declared trigger