After the subgame ends, each player shuffles their cards from the subgame to re-form their main-game library (and Attraction deck, if applicable), and they return to the main game from the point they left off, with Tug of War finishing resolving and the winner of the subgame getting their reward
If you're looking for the most important details, then look no further
Including cards that draw you extra cards or allow you to reuse cards from your graveyard is important
RegrowthRegrowth is a good example of recursion - it can get any card back from your graveyard
Perhaps if I include it, I'll attack more and actually utilize the combat step
Rank: Fun in the 99 Terra, Herald of HopeTerra, Herald of Hope Feels like a lot of setup for a mediocre payoff