It's a very confused deck, not sure if it wants to be a blink deck or a control deck
Its not completely unplayable, but its far from good
Make a friend, keep a critical creature in play, or just toss the aura there for safekeeping
Imagine, as an example, that there were two sets of White Knights available for a given build: Your normal White Knight, and then a variant we'll call "Life Knight" that doesn't have protection, but instead gives you three life when it arrives to the battlefield
A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers
During a press briefing, designer Max McCall told Wargamer that Eternal Might is about "creating lots of zombies, accruing slow advantages, and then having one big turn where - like you see in horror movies - your zombies rise up and kill everybody"