I rank these based on the qualities I expect to see in a good EDH deck: I want a clear game plan with achievable win conditions, access to plenty of card draw and interaction, a strong identity, and either a low curve or a deck with the ramp to support something high
Bloomburrow s got mice, Wilds of Eldraine had rats Im just sayin
Get your Reserved List cards graded by a grading company, like Becketts, to ensure that your cards hold their value
I was immediately sold on the concept of Secret Lairs when I was able to snag an Ur-Dragon and a Sliver Overlord in a new art style for less than they were selling on the secondary market
Playing Miirym without the backup in hand is taking a turn off, and wasting it
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Legal Toolbox Notes and Rules Information for Greater Good: Use the sacrificed creature's power as it last existed on the battlefield to determine how many cards you draw