I call the majority of league and semicompetitive decks the wheelhouse because these decks will be your bread-and-butter, go-to decks for the format
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Once attached, equipped creature gets +1/+1 and haste
These are the cards that I'd cut first, which either 1) don't support the Go Tall strategy (Jazal Goldmane) 2) are okay cards but we have better alternatives (Relic Crush) 3) are universally terrible cards (Saltcrusted Steppe): I would eventually want to cut more cards like Nissa's Pilgrimage and Wing Shards for better cards that fulfill the same role (Nature's Lore + Swords to Plowhares, for example), but right now I'm just making enough room for my sample upgrade
(Of which, I think the City Styles felt the best to me in the past year
2x Charmander 2x Charmeleon 3x Ponyta 3x Rapidash 2x Magmar 1x Magmar (the shitty smokescreen version) 4x Machop 2x Machoke 1x Machamp 1x Hitmonlee 2x Tauros 1x Kangaskhan 1x Professor Oak 3x Bill 1x Clefairy Doll 1x Super Energy Retrieval 1x Switch 2x Potion 2x Double Colorless 13x Fire Energy 10x Fighting Energy I had trouble all game getting anything worthwhile from the decks