Spearing Determining how many lands one has to play in MTG decks can vary between many factors like mana curve, mana requirement, and format
![mtg court cards of Cunning (Extended Art) [Commander Legends] Court of Ire deals 2 damage to any target kefka mtg card Court Mage](https://lookaside.fbsbx.com/lookaside/crawler/instagram/DWY6LR0jyl4/0/image.jpg)
Advanced Search Sets Random Syntax Release date: 2017-06-12 Act of Heroism Adorned Pouncer Angel of Condemnation Angel of the God-Pharaoh Aven of Enduring Hope Crested Sunmare Dauntless Aven Desert's Hold Disposal Mummy Djeru, With Eyes Open Djeru's Renunciation Dutiful Servants Gideon's Defeat God-Pharaoh's Faithful Hour of Revelation Mummy Paramount Oketra's Avenger Oketra's Last Mercy Overwhelming Splendor Sandblast Saving Grace Solemnity Solitary Camel Steadfast Sentinel Steward of Solidarity Sunscourge Champion Unconventional Tactics Vizier of the True Aerial Guide Aven Reedstalker Champion of Wits Countervailing Winds Cunning Survivor Eternal of Harsh Truths Fraying Sanity Hour of Eternity Imaginary Threats Jace's Defeat Kefnet's Last Word Nimble Obstructionist Ominous Sphinx Proven Combatant Riddleform Seer of the Last Tomorrow Sinuous Striker Spellweaver Eternal Strategic Planning Striped Riverwinder Supreme Will Swarm Intelligence Tragic Lesson Unesh, Criosphinx Sovereign Unquenchable Thirst Unsummon Vizier of the Anointed Accursed Horde Ammit Eternal Apocalypse Demon Banewhip Punisher Bontu's Last Reckoning Carrion Screecher Doomfall Dreamstealer Grisly Survivor Hour of Glory Khenra Eternal Lethal Sting Liliana's Defeat Lurching Rotbeast Marauding Boneslasher Merciless Eternal Moaning Wall
![mtg court cards of Cunning (Extended Art) [Commander Legends] Court of Ire deals 2 damage to any target kefka mtg card Court Mage](https://lookaside.instagram.com/seo/google_widget/crawler/?media_id=3889932086827517855)
One of the biggest problems with a deck like this is that the group slug battle style can make you the archenemy of the table
Chaotic Goo Chaotic Goo alone is only okay, but it works much better in decks built around +1/+1 counters
Rarely can you tap out in modern Magic for a do-nothing enchantment in hopes that it survives until your next turn
Tokens can Hold Off Menace Although it isnt a permanent solution, as tokens typically have fairly low stats, creating creature tokens is a good way to stall menace decks