A good playline would be to play Vault Door on four after you've built your board with some characters, followed by either location plus Voyage on turn five to move your character over to it
It does synergize with Howlsquad Heavy as a Goblin, but Howlsquad Heavy is not an essential inclusion either
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Rad counters mill players slowly and drain their life totals, and feel like the perfect complement to a +1/+1 counter strategy, since youll be pressuring life totals and proliferating everything in sight
Of all the Disney Lorcana starter decks, this fits that mold the best
You need to be careful with how you play The War Doctor, since the way its worded makes it so it doesn't synergize with all spells that exile cards