Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell
This is because at the beginning of its controller's upkeep, if that player controls ten or more Treasures, they instantly win the game
Weve talked about mana-smoothing, but theres also some card draw elements I want to talk about here
These are great ways to keep your hand loaded with Knights to cast
For example, if a player would create 30 Treasure tokens while their opponents control three Halving Seasons, they would halve 30 to 15, halve 15 to 7, and then halve 7 to 3, and end up creating three Treasure tokens
Standard Battle 4 Players 1st 1x 4x 2x 4x 3x 4x 2x 4x 4x 4x 2x 4x 4x 3x 3x 3x Deck Stats On Curve Plays Counter Stats Avg: 0.9k / card 2k: 12 1k: 21 Searcher Hit Chance 96.8% Cost Curve Power Curve Types Straw Hat Crew: 17 Alabasta: 16 Red-Haired Pirates: 11 Punk Hazard: 7 The Four Emperors: 6 Dressrosa: 4 Beautiful Pirates: 4 Former Roger Pirates: 3 Animal Kingdom Pirates: 3 FILM: 3 Attributes Keyword Stats On Play 35 Blocker 16 Activate: Main 4