Amber brings healing and supportive characters that allow you to recover from early aggression, while Amethyst adds tricky control tools that can block, bounce, or stall your opponents biggest threats
In rarity they are the silver circle, meaning Common , the tall, white chevron means Uncommon , the bronze triangle means Rare, the silver square means Super Rare , and the gold pentagon means Legendary
Every time Mulan quests, which also gives two lore, you can look at the top four cards of the deck and, if there is a Princess character there, you can put it in your hand
Maybe we should throw in a few items for persistent abilities, add more 3-cost characters, or reduce the number of non-inkable cards
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It also brings in a land when it flips, guaranteeing you at least one hit of the ability