Questing is done by exerting your character to gain lore shown on their card
In constructed formats, cards that make a token each turn tend to be strong, and even though the tokens from Skrelv's Hive can't block, the toxic ability often makes them need to be blocked
It has that pseudo-detain ability every time it attacks, and as a 1/3 with vigilance and evasion, it can attack and block really well
The Dungeons & Dragons set Adventures in the Forgotten Realms is technically an in-house IP, so it should come as no surprise that the Magic set was largely a great implementation aesthetically and mechanically
We're constantly adapting and improving our technology to make fun Limited environments, and I feel this last year was part of an upward trend in this area
An avid Magic: The Gathering spellslinger for over 15 years, you can always convince him to shuffle up for a game (or three!) of Commander.