It's a tall order, but getting both Vault Doors into play would mean all of your locations and characters would have +2 resist, and that would be an incredibly difficult thing for your opponent to overcome
Since we're sticking with species cursed with only one or two cards, you won't see it as much, but expand your horizons slightly, and there are a plethora of three-card prehistoric pals
That worked out perfectly though, as everybody else blew their resources fighting one another while I sat back shouting dire warnings about some of the more threatening cards in play, ready to pounce once things had spiraled to a position where someone else was ready to take the game
At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled
In our Esper Zombie Tribal, that should not be a problem, as our build is both creature-heavy and token-heavy
It will only be sacrificed as part of the conclusion of the ability resolving