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Between early aggression thanks to cards like Cursed Merfolk, the tempo gained by the Amethyst bounce package, and a top end from shift characters like Pegasus Cloud Racer and Ursula Sea Witch Queen, Emerald/Amethyst has all the tools needed to win you a Scar Heartless Hunter promo while still being a blast to play
The cards other ability is Protective Embrace, which grants other characters on the players battlefield the Ward status thereby forcing the opponent to either target other cards with attacks or overcome a Challenge to attack warded cards
Games like MTG evolve and change and I get that's a part of it, but attempting to get back into it only grew harder and harder the longer I left it
However, previous to Cloud and Tifa, there were only three cards in Magic: The Gathering that used seven as a power threshold for abilities
This card also has two abilities, the first of which is Victor's Reward, which gives you one lore whenever a Floodborn creature you control banishes another character