And since you likely mulled to at least five cards if not lower, as a mull to two in this deck is basically the same as keeping 7 cards, you should be behind your opponent in the decking game too
Today we're kicking off previews for Dragons of Tarkir , and I've got a card that's sure to find its way into Dragon tribal decks everywhere
Admittedly, Fervor and Hammer of Purphoros already do this passively, but redundancy isn't something to be taken for granted in Commander
They are all cards that hit the board and generate disproportionate value for their costs, but come with ticking clocks of downsides as they stick around
You play it when you need to counter their two mana combo card, when you are on the draw or when they are an agro deck with over 25% of their list costing two mana
The deck features a ton of ways to draw cards from creatures with power two or less entering the battlefield , making sure your hand is filled so you always have cards to cast