Magic: The Gatherings most recent set, Dominaria United , contained over 280 cards, each with its own unique artwork
It was probably with one more creature than your opponent, one better spell, or one key piece of interaction that wouldnt be there if you werent just slightly ahead on card advantage
This series then continued as a set of four decks released each year from 1997 to 2004
Additional ramp cards Ramp is everything in this deck strategy, enabling you to get your strongest plays and card removal out very, very quickly
Its triple-Blue cost severely limits the decks that want it, and - compared to something like Supreme Will that fills a similar role of providing either card selection or countermagic to be able to dig while constrained on mana - it's a little worse
Archmage of Runes - Another strong cost reducer that helps make your big Storm turns easier to assemble