Common issues include slow mana development, running out of cards, or lacking answers to diverse threats
Since sacrifice costs see any permanents you feed them as being equally worthy payment, this already gives us an easy way to break them: just spend the smallest, least valuable permanent for the same big payoff
I'll happily play it in a suitable deck with just one target and think that just 4 equipment is enough to support it in a cube 540ish or smaller in size
Any Starter deck includes in fact: a deck of 60 cards (including 2 foil cards of the characters featured on the package front), 11 cardboard damage counters, 1 lore tracker token, a 23-pages rulebook and 1 double sided paper playmat plus 1 Booster pack of 12 randomized card from the same set of the starter deck
Its controller draws two cards
Boots of Speed | Illustration by Chris Rallis A haste enabler is any effect that gives a creature haste, either permanently or temporarily