If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them
Possible interpretations include: Ink: creativity waiting to be expressed An empty inkwell: feeling unprepared or emotionally drained A full inkwell: growing resources or confidence Lore symbols: searching for meaning or recognition A rare card: desire for achievement, uniqueness, or validation Exerted characters: tiredness or overcommitment Floodborn imagery: personal change or an unfamiliar side of oneself Multiple inks: balancing different qualities or responsibilities These interpretations are reflective possibilities, not predictions or supernatural facts
Against Azorius control, for example, jamming and protecting Frenzied Baloth so that all of your creature spells are uncounterable gives you a good shot to steal games
You must pay all costs and follow all timing rules for spells cast from the top of your library this way
If you convert Ratchet as it resolves, a second ability triggers and you choose a target for it
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