But there are still ten cards that I think will see play in Standard, whether for their raw effectiveness or because of those synergies, and well be going through them from worst to best
Sometimes players simply talk about their plans to wrath, especially if the table has a prominent threat, but another warning sign would be making strange attacks or blocks that dont make sense unless that player knows they wont have access to those creatures in a turn or two
Fiery Islet and friends: First from Modern Horizons, then a reprint in Doctor Who before a stop in Assassinland
Yuriko can often come down on turn 2 and start generating enormous amounts of value
Or any deck with the proper number of lands, really
Use template numbers as a seatbelt, not a religion