A one-mana removal spell that kills almost as long as you play creatures, which is something you want to do anyway, and also works in the first two turns if you have nothing on the board
Research and Fact Checking: Ryan W
I have marked a few of the learn cards as undesirable as they lacked power
You can drop this on turn three, sacrifice a two-drop artifact dork for two cards and two mills, sac it to Goblin Welder to swap for something you just milled or what you sacrificed, and then swap the sacrificed or milled card on turn four for this to keep
Spacecraft Commanders This category isnt the deepestthere are only a couple real options outside the preconstructed decksbut one of them definitely deserves a closer look
The card excels in three, four, and five-color builds where consistent access to multiple colors determines success