The three of them were enjoying coming up with exceedingly silly ideas
Charizard EX XY 121, Charizard-EX Red & Blue Collection
Creatures (6) Arboreal Grazer x4 Subtlety x2 Instants (18) Lightning Bolt x3 Counterspell x4 Planar Genesis x4 Expansion / Explosion x3 Nexus of Fate x4 Sorcery (4) Gates Ablaze x4 Enchantments (7) Guild Summit x4 Wilderness Reclamation x3 Lands (25) Azorius Guildgate Breeding Pool x2 Gruul Guildgate x4 Island Izzet Guildgate x4 Misty Rainforest x2 Scalding Tarn x2 Simic Guildgate x4 Steam Vents x2 Thran Portal x3 Sideboard (15) Consign to Memory Haywire Mite x2 Spell Pierce x2 Swan Song Damping Sphere x2 Dismember x2 Gatebreaker Ram x4 Force of Vigor I won't pretend that this is the most competitive Modern deck in the world, but it's a riff on a deck I loved playing in the Standard, and it gives you a pretty good idea of how a gates deck wants to play
If you have Al Bhed Salvager, Golbez, or Bastion of Remembrance as additional damage sources, you can feel safe even if your opponent has many creatures on the board
Doubling your mana puts you leaps and bounds ahead of your opponents, especially considering that this excellent green planeswalker protects itself and pressures your opponent by animating lands
So how do you pick which ones to run