This deck is an overall good learning tool
There's no limit on this, and where this is a problem is that anyone draws the cards, not just you, so this is strongest in decks that have self-sacrifice engines like Vampiric Rites
[L][C] Tiny Charge: 20 damage
Older cards sometimes dont have set symbols and you have to review a variety of factors including the copyright symbol and if theres a date next to it to figure out what set the card is from

Incan Sorcerers and Ghost Nuns attend a Garden Party Instructor: Favorite Card: Aromaseraphy Rosemary Deck: Aroma Deck 3 Aromage Jasmine 3 Aromage Rosemary 2 Aromaseraphy Angelica 1 Aromage Marjoram 2 Angel Trumpeter 1 World Carrotweight Champion 1 Spore 2 Lonefire Blossom 3 Supay, Duskwalker 2 Supay 3 Ghost Sister & Spooky Dogwood 3 Juragedo 3 Aroma Garden 1 Aroma Gardening 1 Harpies Feather Duster 1 Monster Reborn 3 Unexpected Dai 2 Humid Winds 1 Dried Winds 2 Blessed Winds 1 Aromaseraphy Rosemary 3 Aromaseraphy Sweet Marjoram 1 Coral Dragon 1 Hi-Speedroid Chanbara 1 PSY-Framelord Omega 1 Brionac, Dragon of the Ice Barrier 1 Black Rose Dragon 1 Ancient Sacred Wyvern 1 Light Dragon @Ignister 1 Number 41: Bagooska the Terribly Tired Tapir 1 Evilswarm Exciton Knight 1 Crossrose Dragon 1 Aromaseraphy Jasmine Deck Concept Early on, you fight by assembling monsters on your field with the effects of Aromage Jasmine or Supay, Duskwalker, then Synchro Summon Aromaserpahy Sweet Marjoram, then add Humid Winds, Dried Winds or Bleesed Winds

This meant fusion monsters which had already been destroyed in battle could serve as materials for new monsters