In Commander, the most important thing for any deck is card advantage and mana advantage, basically card draw and ramp but its more nuanced than that
It is an early example of all the designs TCG was experimenting with then
Aside from that, an objects state also influences copiable values
Skip to main content SIGN IN Torment: Rancid Earth Edition: Torment Type: Sorcery Cast: Rarity: C Collector #: 078 Destroy target land
Obviously, if you have graveyard synergy, flashback, or cards you want to discard, the effect is all upside, but you don't have to go this far

Aerial Formation Ajani, Inspiring Leader Akroma's Will Akroma's Will Appa, the Vigilant Archetype of Imagination Bahamut, Warden of Light Bane's Invoker Basri, Devoted Paladin Bleeding Effect Concerted Effort Cosmic Spider-Man Crown of Ascension Elspeth, Storm Slayer Elspeth, Undaunted Hero Flying Crane Technique Frostwind Invoker Gempalm Sorcerer Ghost-Lit Drifter Goblin Balloon Brigade Gustrider Exuberant Harbin, Vanguard Aviator Invert the Skies Iron Man, Armored Avenger Kinsbaile Balloonist Levitation Magnetic Flux Moonshae Pixie Moonshae Pixie Moonshaker Cavalry Nephalia Moondrakes New New York Phantasmal Form Rishei, Getaway Accomplice Scions of the Ur-Spider Seascape Aerialist Skyshaper Storm, Windrider Stormcaller's Boon Striding Shotcaller Ten Wizards Mountain The Wind Crystal Thunderhawk Gunship Triceraton Commander Victory's Herald Voyager Drake Vulture, Scheming Scavenger Web Wind Sail Windborne Charge Winged Sliver