Eventually, it did what we thought that it might: it not only created devolved game states and created play it or be prepared to play against it attitude and reality, we felt as though it was driving deck-building and commander choices in an unhealthy direction
Likewise, it could be that they have a spell/trap set in their spell/trap zone, so you can place a spell/trap in that same column on your side of the field, and now theres 2 cards in that column, letting you special summon a Mekk-Knight to it On top of being able to get out strong monsters this way multiple times per turn, they have multiple effects, some of which let you move the cards on the field so that you can summon to the same zone (because the columns had 2 or more cards in them) multiple times by letting you move the card you just summoned out of the way and put a new one there
but not Skull Servant
Medium of the Ice Barrier is a character version of the card "Medium of the Ice Barrier" in Yu-Gi-Oh
Thats how I like it, and Yu-Gi-Oh
Desert's problem was the repetition of it proved too much