Another perfect example of this is Isshin, Two Heavens As One, which reads: "If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time." This is an incredible ability to have on a commander - and building a Commander deck around it is sure to be a blast - but in a Standard set it just feels off
To some it's the bane of their EDH existence, whereas to others it's what separates us from the 1v1 crowd who only like to mercilessly crush their opponents, while Commander players like the sudden but inevitable betrayal that comes with multiplayer Magic
Splintering Wind was an Enchantment that could deal one damage to target creature, but put a Splinter token into play, which was a 1/1 Green creature with Flying and a Cumulative Upkeep that when not paid would deal one damage to you and each creature you control
The communitychosen artwork Isshin Two Heavens as One melds stylish design with premium functionality
Pirate Pirates bring a swashbuckling flair to the game, often involving stealing, plundering, and disruption
///// Etali, Primal Sickness Legendary Creature Phyrexian Elder Dinosaur 11/11 Trample, indestructible Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters