Most Used Format Non-Meta Decks Public Decks 286 Tournament Decks 0 Total Copies 558 Avg Copies / Deck 1.95 Main Deck 95.7% 534 copies in 271 decks Extra Deck 0% 0 copies in 0 decks Side Deck 4.3% 24 copies in 18 decks Similar Cards Cards with related names, effects, or gameplay patterns

Academic Probation Arachnus Web Archon of the Triumvirate Arrest Avacyn's Collar, the Symbol of Her Church (playtest) Azorius Arrester Azorius Justiciar Bound in Gold Braided Net Clarion Conqueror Collector Ouphe Cursed Totem Damping Matrix Deadlock Trap Demotion Desert's Hold Detainment Spell Detention Vortex Disruptor Flute Dovin Baan Drana and Linvala Edifice of Authority Encrust Faith's Fetters Gelid Shackles Gobsmacked Hold for Questioning Ice Cage Inaction Injunction Intercessor's Arrest Interdict Isperia's Skywatch Karn, the Great Creator Katabatic Winds Koma, Cosmos Serpent Koma, Cosmos Serpent Krasis Incubation Lavinia of the Tenth Lawmage's Binding Linvala, Keeper of Silence Linvala, Shield of Sea Gate Lost in Thought Lyev Decree Lyev Skyknight Martial Law Mythos of Vadrok Nahiri's Binding New Prahv Guildmage Null Rod One Thousand Lashes Petrified Hamlet Petrify Phyrexian Revoker Pithing Needle Planar Disruption Prison Sentence Prison Term Realmbreaker's Grasp Scheming Fence Seatower Imprisonment Secure Detention Serra Bestiary Sharkey, Tyrant of the Shire Sorcerous Spyglass Soulsworn Spirit Stasis Cocoon Stony Silence Stormcage Containment Facility Stuck in Summoner's Sanctum Stupefying Touch Suppression Bonds Tax Collector

Bronze Service Silver Service Gold Service For collectors who grade regularly, consider our membership option for discounted grading rates and ongoing benefits
Like other Pokmon TCG products, Battle Academy includes a code card for the digital version of the game, which lets players redeem virtual versions of all three decks
Amethyst Emerald has some nice rush characters that can pop damage, then dropping Go Go will once again net you some lore for just two ink, with a body on board that's Evasive for survival, ready to be bounced and played again for even more lore gain
When this card is Summoned, You can destroy all LIGHT and DIVINE monster on the field Burn here has same problem as Obeliks so not much to say until you fix it Rough Fix: Unaffected by card effect other than the monster effect(s) of non-DARK monster