The tempo play puts the player casting it well ahead, but the restrictions of legendary sorceries makes this a build-around rather than a straight value card
For example, here's how draft boosters differ from play boosters: Draft boosters One in every 7.4 draft booster packs contains a mythic rare instead of a regular rare, according to an article by lead designer Mark Rosewater
For example, Sidequest: Play Blitzball buffs a creature each turn and asks you to deal 6 or more damage to a player
I am also on the hunt for any Unlimited Korean pack
$0.59 Ghostly Flame Ice Age $0.49 Mountain Titan Ice Age $0.59 Celestial Sword Ice Age $0.59 Staff of the Ages Ice Age $0.49 Elemental Augury Ice Age $0.99 Reclamation Ice Age $0.69 Elkin Bottle Ice Age $1.29 Flooded Woodlands Ice Age $0.59 Dwarven Armory Ice Age $1.29 Blinking Spirit Ice Age $0.59 Elder Druid Ice Age $0.35 Hymn of Rebirth Ice Age 0 results found
For a while, there seemed to be no real home for this legendary card, squeezed out by free countermagic in Legacy and illegal elsewhere