If I were to make a guess at the future of Hour of Devastation , I'd say that it will react like Dragons of Tarkir , with some cards increasing in price from presales as people figure out what cards are good for Standard (the fact that fewer people will crack boxes thanks to the low expected value makes this even more likely to happen), but not to the same extreme
While this card is solid in the 99 of many decks, its a little lackluster in the command zone
Well, Get Lost might give the opponent two extra Lands, and Erode costs half as much mana
Removal Finally, we've got a bit of removal
The Graveyard Isn't Gone In perhaps the ghastliest turn of events yet, milling your opponent may actually just be helping them
If it's a creature card, put it into play