Before we had the full preview, this had me wondering if there would be ten tournament-legal cards worth discussing from the set, which would make for a pretty interesting breakdown, but ultimately too many of the acorn-stamped cards caught my eye, while not enough of the more mundane tournament cards did to go down that road
Just like that card, the end-of-turn blinking is a great way to accrue value by blinking permanents with strong enters triggers
The upside of note is being able to exile cards from an opponents graveyard to fuel the recursion
In the lore, these are eternalized versions of the gods that were slain during the events of Hour of Devastation
Actually, its not the only one, because the deck needed other tools as well, but this in conjunction with Card not found, Card not found and Card not found was a pretty good base for a deck
I feel in Battlecruiser you shouldnt have a permanent advantage that enables your commander to operate with zero downsides whatsoever before anyone has even taken their turn, so Im not adding Leyline of Anticipation