Teval exacts a toll for casting spells, making it so you lose life equal to its mana value, and thats for everything, not just spells you cast with a delve cost
Were also trying to hit two spell turns sooner, which Harrow can enable
Variety: Wholesale suppliers usually offer a diverse selection of cards, allowing you to expand your collection quickly
The deck is far too creature-heavy, with 39 in total, which is somewhat understandable given there will be a lot of sacrificing, but that's typically reserved for tokens, which can be created by instants, sorceries, and enchantments
As a result, questing would give our opponent a free card, which is not worth the point of lore we get in exchange
The mechanic isnt considered evergreen because it was specifically designed for the magic-focused set