Maralen enables an aggressive, card-theft-focused control strategy that feels perfectly on-theme for Faeries
It has the cheap and strong Mist Slash for just one Water and one Colorless Energy, doing an impressive 130 damage for just two Energy, but that damage isnt affected by Weakness, Resistance, or other effects, which prevents it from countering strong Fire-types, although at least it can get around Abilities or attacks that reduce or prevent damage
As your foes draw cards they lose 2 life, so that's a win-con in the Command Zone
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Note that it wont be able to use Blaze Blitz until it leaves the Active Spot, so try attaching Air Balloon to give it free Retreat Cost or use a to reset its attack
That is by design