The resource management is significantly different, but the rest is like a mirror image of KeyForge
One of the biggest weaknesses with running an archetype so heavily built around Dinosaurs is that, normally, the mana curve of the deck is quite high
The issue is that decks currently built to maximize it can fall short in games where you dont draw the elite engine
But a quick summary: The Death Race has been made possible by the OmenPaths, openings between the Planes of the MTG Multiverse, allowing more than just Planeswalkers to move between the Planes
I do like the trigger, you could do some funny things with it (I kind of love the idea of just balls out reanimating Phage, the Untouchable) FromTheShire: Great mana rock in this token heavy deck, with the added bonus of making you harder to kill
Cards that deal non-combat damage (to any target or specifically to battles) are the only other sources that can remove defense counters on battle cards manually