Any aristocrats deck loves this, and a bunch of tokens decks do too
For one thing, the mechanic has a ton of different options, and getting players to venture three or four times every turn would not only melt their brains but also take away the feeling of progress that's so much fun in going slowly
And, in case you're not aware, that's a far, far larger card pool than you'll find in the newer, more popular online Magic client MTG Arena
Wheels can be even spicier in Commander, since they affect every player
It helps in about ninety percent of the situations when you want to cast Evacuation, costs a mana less, and only does precisely what you want it to do, no more or less
This is my play log for this deck