More information is expected to be announced in the coming months
Ive seen complaints that this risk is too big in a game when it only takes three points to win (unlike the physical version of the game where you need six points), but when the card is extra strong and you have the option of switching it out it seems justified, plus you still have that golden window of playing it when your opponent already has two points, at which point the extra risk is nullified
Sweep the Skies One of the interesting designs from Modern Horizons 2 (yes, it wasnt all just game breaking-cards), Sweep the Skies is, at its best, a 6-mana spell to create five Thopters
The real issue with Natural Order is that you have to get something that can resist removal else you put yourself down too many cards to recover well
Interestingly, this card is often referred to as a "tough high number" due to its placement in the set, making it harder to find in pristine condition
Oh, yes, and it has limited uses for swapping blockers