The seat can't be used again during this turn, unless the player has a way of untapping the seat (not the creature)
Far / Away 8
Galadriel, Light of Valinor It is frightening how often Galadriel, Light of Valinor gets triggered three times in a given turn
While Inalla has been causing a distinct spike in wizard tribal cards, as demonstrated by my Jeleva wizards deck, wizard tribal does not necessarily need a dedicated general

Aberrant Mind Sorcerer Amalia Benavides Aguirre Arcane Investigator Avatar Kuruk Berserker's Frenzy Betor, Kin to All Blessed Wind Chaos Channeler Colossification Component Pouch Cone of Cold Contact Other Plane Contraband Livestock Critical Hit Cursed Recording Dark Depths Dark Depths Dawnsire, Sunstar Dreadnought Delina, Wild Mage Djinni Windseer Druid of the Emerald Grove Earth-Cult Elemental Exploding Barrel Farideh's Fireball Goblin Bomb Goblin Morningstar Herald of Hadar Heroes Remembered Hoarding Ogre Illusions of Grandeur Inferno of the Star Mounts Iron Mastiff Journey to the Lost City Lae'zel's Acrobatics Lich's Mirror Lightfoot Rogue Loathsome Troll Marit Lage's Slumber Mayael's Aria Mossbridge Troll Myrkul's Edict Nothic Overwhelming Encounter Pokey, the Scallywagg (playtest) Power of Persuasion Puresteel Angel (playtest) Rebirth Recruitment Drive Sanctum of Serra Scion of Stygia Scourge of the Skyclaves Spawnsire of Ulamog Spiked Pit Trap Star of Extinction Swarming Goblins Sword of Dungeons & Dragons Sylvan Shepherd Tasha's Hideous Laughter The Deck of Many Things The Eternity Elevator Thunderwave Transcendence Treasure Chest Wand of Wonder Wizard's Spellbook

The fact that Ultramarines Honour Guard works just as well as a curve-topper for lean environments as it does as a big finisher in environments like Live the Dream Cube is what earns it such a high rating from me