I suspect there are multiple ways to build a Red/Green deck in FIN, each operating at a different speed, but the core idea remains the same: turn your land drops into victory
The average green commander deck will likely play a mix of 2mv and 3mv ramp, with maybe one or two more expensive ramp cards
Fearsome Whelp Much like Inquisitor Captain, Fearsome Whelp is a huge part of Alchemy
The way youre introduced to a new game has a huge impact on the relationship you have with it, and thats something I find game designers and rulebook writers sometimes take for granted
That interaction alone reshapes boards, but the real power comes from how it layers with aristocrat shells and undying creatures
Floodborn cards in particular present characters in such exciting new ways that those familiar with their original properties will really enjoy the spin on a well-known archetype