The game's Sphere Grid leveling system uses visual markers to gain abilities and stats, and I knew I could do that physically with +1/+1 counters and keyword counters. This sheds light on why counters are such a focus for both versions of Tidus
Whenever Overclocked Electromancer attacks, double its power until end of turn
Functionally the same as a $7 version, it staples a powerful Prepared spell (Ancestral Recall) to a 5/5 creature with flying and ward 2
Later, The Invincible Iron Man is both a hasty 5/5 flying creature and a way to cheat equipment into play
Cuts Aethertide Whale Burnished Hart Combustible Gearhulk Overclocked Electromancer Razorfield Ripper Silverquill Lecturer Aethersphere Harvester Bespoke Battlewagon Coalition Relic Filigree Racer Hourglass of the Lost Farewell Glimmer of Genius Izzet Boilerworks Mystic Monastery Plains Wayfarers Bauble Additions HELIOS One Electrosiphon Guide of Souls Automated Assembly Line Brotherhood Scribe Volatile Stormdrake Karn, the Great Creator Aether Revolt Mechanized Production Rush of Inspiration Suppression Ray Metastatic Evangel Inspiring Statuary Panharmonicon Commander Liara Portyr Consulate Surveillance The Motherlode, Excavator As you can see, were mostly raiding the better energy cards from the Modern Horizons 3 main set and the Fallout Commander decks
The draft environment is all about playing to the board, so you need to prioritize good creatures and better removal